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- # Copyright Jonathan Hartley 2013. BSD 3-Clause license, see LICENSE file.
- # from winbase.h
- STDOUT = -11
- STDERR = -12
- ENABLE_VIRTUAL_TERMINAL_PROCESSING = 0x0004
- try:
- import ctypes
- from ctypes import LibraryLoader
- windll = LibraryLoader(ctypes.WinDLL)
- from ctypes import wintypes
- except (AttributeError, ImportError):
- windll = None
- SetConsoleTextAttribute = lambda *_: None
- winapi_test = lambda *_: None
- else:
- from ctypes import byref, Structure, c_char, POINTER
- COORD = wintypes._COORD
- class CONSOLE_SCREEN_BUFFER_INFO(Structure):
- """struct in wincon.h."""
- _fields_ = [
- ("dwSize", COORD),
- ("dwCursorPosition", COORD),
- ("wAttributes", wintypes.WORD),
- ("srWindow", wintypes.SMALL_RECT),
- ("dwMaximumWindowSize", COORD),
- ]
- def __str__(self):
- return '(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d)' % (
- self.dwSize.Y, self.dwSize.X
- , self.dwCursorPosition.Y, self.dwCursorPosition.X
- , self.wAttributes
- , self.srWindow.Top, self.srWindow.Left, self.srWindow.Bottom, self.srWindow.Right
- , self.dwMaximumWindowSize.Y, self.dwMaximumWindowSize.X
- )
- _GetStdHandle = windll.kernel32.GetStdHandle
- _GetStdHandle.argtypes = [
- wintypes.DWORD,
- ]
- _GetStdHandle.restype = wintypes.HANDLE
- _GetConsoleScreenBufferInfo = windll.kernel32.GetConsoleScreenBufferInfo
- _GetConsoleScreenBufferInfo.argtypes = [
- wintypes.HANDLE,
- POINTER(CONSOLE_SCREEN_BUFFER_INFO),
- ]
- _GetConsoleScreenBufferInfo.restype = wintypes.BOOL
- _SetConsoleTextAttribute = windll.kernel32.SetConsoleTextAttribute
- _SetConsoleTextAttribute.argtypes = [
- wintypes.HANDLE,
- wintypes.WORD,
- ]
- _SetConsoleTextAttribute.restype = wintypes.BOOL
- _SetConsoleCursorPosition = windll.kernel32.SetConsoleCursorPosition
- _SetConsoleCursorPosition.argtypes = [
- wintypes.HANDLE,
- COORD,
- ]
- _SetConsoleCursorPosition.restype = wintypes.BOOL
- _FillConsoleOutputCharacterA = windll.kernel32.FillConsoleOutputCharacterA
- _FillConsoleOutputCharacterA.argtypes = [
- wintypes.HANDLE,
- c_char,
- wintypes.DWORD,
- COORD,
- POINTER(wintypes.DWORD),
- ]
- _FillConsoleOutputCharacterA.restype = wintypes.BOOL
- _FillConsoleOutputAttribute = windll.kernel32.FillConsoleOutputAttribute
- _FillConsoleOutputAttribute.argtypes = [
- wintypes.HANDLE,
- wintypes.WORD,
- wintypes.DWORD,
- COORD,
- POINTER(wintypes.DWORD),
- ]
- _FillConsoleOutputAttribute.restype = wintypes.BOOL
- _SetConsoleTitleW = windll.kernel32.SetConsoleTitleW
- _SetConsoleTitleW.argtypes = [
- wintypes.LPCWSTR
- ]
- _SetConsoleTitleW.restype = wintypes.BOOL
- _GetConsoleMode = windll.kernel32.GetConsoleMode
- _GetConsoleMode.argtypes = [
- wintypes.HANDLE,
- POINTER(wintypes.DWORD)
- ]
- _GetConsoleMode.restype = wintypes.BOOL
- _SetConsoleMode = windll.kernel32.SetConsoleMode
- _SetConsoleMode.argtypes = [
- wintypes.HANDLE,
- wintypes.DWORD
- ]
- _SetConsoleMode.restype = wintypes.BOOL
- def _winapi_test(handle):
- csbi = CONSOLE_SCREEN_BUFFER_INFO()
- success = _GetConsoleScreenBufferInfo(
- handle, byref(csbi))
- return bool(success)
- def winapi_test():
- return any(_winapi_test(h) for h in
- (_GetStdHandle(STDOUT), _GetStdHandle(STDERR)))
- def GetConsoleScreenBufferInfo(stream_id=STDOUT):
- handle = _GetStdHandle(stream_id)
- csbi = CONSOLE_SCREEN_BUFFER_INFO()
- success = _GetConsoleScreenBufferInfo(
- handle, byref(csbi))
- return csbi
- def SetConsoleTextAttribute(stream_id, attrs):
- handle = _GetStdHandle(stream_id)
- return _SetConsoleTextAttribute(handle, attrs)
- def SetConsoleCursorPosition(stream_id, position, adjust=True):
- position = COORD(*position)
- # If the position is out of range, do nothing.
- if position.Y <= 0 or position.X <= 0:
- return
- # Adjust for Windows' SetConsoleCursorPosition:
- # 1. being 0-based, while ANSI is 1-based.
- # 2. expecting (x,y), while ANSI uses (y,x).
- adjusted_position = COORD(position.Y - 1, position.X - 1)
- if adjust:
- # Adjust for viewport's scroll position
- sr = GetConsoleScreenBufferInfo(STDOUT).srWindow
- adjusted_position.Y += sr.Top
- adjusted_position.X += sr.Left
- # Resume normal processing
- handle = _GetStdHandle(stream_id)
- return _SetConsoleCursorPosition(handle, adjusted_position)
- def FillConsoleOutputCharacter(stream_id, char, length, start):
- handle = _GetStdHandle(stream_id)
- char = c_char(char.encode())
- length = wintypes.DWORD(length)
- num_written = wintypes.DWORD(0)
- # Note that this is hard-coded for ANSI (vs wide) bytes.
- success = _FillConsoleOutputCharacterA(
- handle, char, length, start, byref(num_written))
- return num_written.value
- def FillConsoleOutputAttribute(stream_id, attr, length, start):
- ''' FillConsoleOutputAttribute( hConsole, csbi.wAttributes, dwConSize, coordScreen, &cCharsWritten )'''
- handle = _GetStdHandle(stream_id)
- attribute = wintypes.WORD(attr)
- length = wintypes.DWORD(length)
- num_written = wintypes.DWORD(0)
- # Note that this is hard-coded for ANSI (vs wide) bytes.
- return _FillConsoleOutputAttribute(
- handle, attribute, length, start, byref(num_written))
- def SetConsoleTitle(title):
- return _SetConsoleTitleW(title)
- def GetConsoleMode(handle):
- mode = wintypes.DWORD()
- success = _GetConsoleMode(handle, byref(mode))
- if not success:
- raise ctypes.WinError()
- return mode.value
- def SetConsoleMode(handle, mode):
- success = _SetConsoleMode(handle, mode)
- if not success:
- raise ctypes.WinError()
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